SMA/SMU, SMK graduates, equivalent proceed to S1 Pendidikan Ilmu Komputer
Study Load = 144 - 152 sks
Study Period = 8 semester
D3, Polytechnic graduates, equivalent proceed to S1 Pendidikan Ilmu Komputer
Study Load = 40 - 46 sks (If not a piece of science additional are given 2 - 21 sks)
Study Period = 3 semester
D2, S1, D1 graduates, transfer proceed to S1 Pendidikan Ilmu Komputer
Study Load = Calculated from remaining credits
Study Period = Calculated remaining credits
Curriculum / Subjects Courses
:
See below
Prospectus (Objectives, Competencies, Job Prospects / Career Graduates)
:
See below
Title/mention above is a title often used (not necessarily used PTS).
Regarding title (for S1, S2, S3) or mention (for diploma) which is used by universities in Indonesia currently has no standard (not standard) again, although the government has made the rules, but most colleges only obey some of the rules the. It can not be blamed, because the development of the science group is very rapid and led to new branches of science which is an integration of several scientific groups, making it difficult for universities to classify these branches of the science group that created the government.
Similarly, by making short title / mention such, people tend to create their own abbreviations that are even more popular than EYD Indonesian rule.
Below given curriculum / course and prospectus (competency, job prospects / career graduates, etc.). For subjects study program of presented here is a slice (and some combination) of a college curriculum, so it is possible some no elective courses at the college, or the slightly different name of his courses.
Prospectus S1 Computer Science Education
S1 Computer Science Education div>Computer Science Education is a Study Program / Department / Department / Faculty that concentrates on the application of Computer Science in the world of education. Computer Science Education aims to produce undergraduate computer science education (S.Pd) that is able to apply and integrate computer science (software and hardware) with education science (for example producing interactive multimedia products and e-learning).Bachelor of Education in Computer Science has the competence to be an Information and Communication Technology (ICT) subject teacher for elementary, middle and high school as well as being a TKJ teacher, RPL, Multimedia in Vocational Schools.
Standard curriculum:
Pedagogic Sciences such as: Student Development, Class Management, Learning Planning, Learning Evaluation.
Programming and data structure algorithms.
Architecture and operating system.
Information and Database Systems.
Human and computer interactions, computer graphics, image processing, and multimedia.
Computational theory, numerical and symbolic computing.
Artificial Intelligence and Robotics.
Method and software engineering.
E-learning, E-Commerce and interactive Web.
A. Graduate Profile
Profile of graduates of Computer Science Education Study Program are as formal Educators (teachers of computer science / information and communication technology education) at the level of primary and secondary education, Computer Education in government and private institutions, Laboratory Assistants, Instructors in educational and training institutions , Edupreneur who is capable of designing and developing game applications, learning media, web, and educational information systems. In more detail, the profile of graduates is contained in the learning outcome and competencies of graduates of computer science education programs.
a. Main Competence
1. Mastery of the field of computer science education study
Mastery competencies in the field of computer science education are contained in the Subject Study Skills (MKK) = 81 credits, for example the subjects of Algorithms and Programming, Databases, Computer Networks, Operating Systems, etc. (can be seen in table 5.1.2). These competencies include.
Mastering substance, characteristics of computer science and its application in solving problems in society
Mastering the substance, characteristics and methodology of computer science teaching
Mastering the structure and material of ICT / Craft curriculum in SMP and SMA and KKPI and various subjects in Vocational School majoring in Computer and Network Engineering, Multimedia and RPL
Develop the concept of computer science by utilizing technology and / or art
Able to associate and apply computer science and ICT curriculum in schools with their context or environment
Able to adapt computer science material to student development
Able to plan and carry out laboratory work in computer learning
Able to manage school computer laboratories
2. Mastery of the field of computer science education study
Students' understanding of competence is contained in the Basic Professional Course (MKDP) = 12 credits and course experience course field skills (MKPPL) = 4 credits, for example Education Foundation courses, Educational Psychology, Counseling, PPL, etc. (can be seen in table 5.1.2). These competencies are:
Able to identify potential students who need to be developed
Get to know the potential characteristics of students
Have a commitment to the rights and obligations of students
Get to know and make use of the student environment
Mastering the ways and learning styles of students
Able to empathize with students
Guiding student career development
3. Mastery of educating computer science learning
Educating computer science learning competencies is contained in the Study Program Professional Skills Course (MKKP) = 11 credits, for example Computer Learning and Learning, Study of Computer Science Curriculum and Computer Science Learning Planning, etc. (can be seen in table 5.1.2). These competencies are:
Mastering the models, strategies, approaches, methods and media of ICT learning
Plan and educate ICT learning
Mastering the principles and procedures for assessing the process and learning outcomes of students
Plan and carry out assessment of the process and learning outcomes of students
Use the assessment results to improve learning
Plan and carry out research in order to improve the quality of learning
4. Personality development and professionalism
Personality competency and professionalism are contained in the Basic Professional Course (MKDP) = 12 credits and courses PPL = 4 credits, for example courses in Education, PPL, Counseling, etc. (can be seen in table 5.1.2.2). These competencies are:
Able to adjust to the work environment
Able to judge its own performance
Able to work independently and cooperate with others
Able to find new sources in the education field
Have a commitment to the profession and professional duties
Able to communicate the results of scientific studies in writing and verbally
Able to improve in the performance of his profession
b. Supporting Competencies
Competencies supporting the graduates of Computer Science Education Study Program are achieved through several courses and lecture systems. The courses included research methodology, educational seminars, and learning media. The supporting competencies include:
Able to improve the learning process
Able to develop learning that is carried out continuously through action research
Able to find information through ICT facilities
Able to use computers to produce learning media products
Courses S1 Computer Science Education
* = Concentration / Specificity / Options Courses
Courses
SKS
ISLAMIC RELIGION EDUCATION
2
PROTESTAN CHRISTIAN RELIGION EDUCATION
2
CATHOLIC CHRISTIAN RELIGION EDUCATION
2
HINDU RELIGION EDUCATION
2
BUDHA RELIGION EDUCATION
2
PANCASIL EDUCATION AND CITIZENSHIP
2
ENGLISH EDUCATION
2
SOCIAL AND CULTURAL EDUCATION (PSB)
2
CEREMONY EDUCATION AND SPORTS
2
KHONGHUCU RELIGION EDUCATION
2
ISLAMIC RELIGION EDUCATION SEMINAR
2
PROTESTAN CHRISTIAN RELIGION EDUCATION SEMINAR
2
CATHOLIC RELIGION EDUCATION SEMINAR
2
HINDU RELIGION EDUCATION SEMINAR
2
BUDHA RELIGION EDUCATION SEMINAR
2
KHONGHUCU RELIGION EDUCATION SEMINAR
2
REAL WORK COURSE (KKN)
2
FIELD EXPERIENCE PROGRAM (PPL)
4
EDUCATION BASIS
2
EDUCATIONAL PSYCHOLOGY
2
COUNSELING AND SETTINGS
2
CURRICULUM AND LEARNING
2
EDUCATION MANAGEMENT
2
EDUCATIONAL RESEARCH
2
BASIC MATHEMATICS
3
GENERAL PHYSICS
3
GENERAL CHEMISTRY
3
GENERAL BIOLOGY
3
LEARNING AND LEARNING SCIENCE
3
EVALUATION OF COMPUTER SCIENCE LEARNING
3
PURCHASE COMPUTER SCIENCE CURRICULUM AND COMPUTER SCIENCE LEARNING PLANNING